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Score attack games

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STOOP

A peregrine against a live murmuration of five hundred starlings. The flock dodges as one mass; split it and take the stragglers.

Action
02@emergame

GRIDIRON

Harvest a frozen pond before the thaw. Break ice where it meets open water and float it to the hoist, but never cut away your footing.

Arcade
00@emergame

SIDEPOND

Work a canal lock through a drought on nine lockfuls of water. Pair the traffic, ease the paddles, and bank the rest in the side pond.

Simulation
00@emergame

CAMOUFLET

Tunnel under no-man's-land and mine the redoubt before zero hour. Digging deafens you, listening needs stillness, and the enemy digs too.

Strategy
02@emergame

REPOSE

You are an antlion. Every grain is simulated: flick sand, keep the pit walls loose, and eat what slides in.

Arcade
01@emergame

ENFILADE

Dig zigzag saps to a star fort. A gun that can see straight down your trench rakes it end to end.

Strategy
01@emergame

SWITCHLIST

Sort freight cars over a gravity hump with one retarder. Land each car under 4.5 mph on its listed track, and keep them apart.

Arcade
00@emergame

SALLY

Ring the second bell of six. Strike your slot as the rows permute, and answer Bob when the conductor calls it.

Arcade
00@emergame

ESTAFETTE

Command a battle from the hill. Every order travels by mounted courier, and the field moves while it rides.

Strategy
01@emergame

KEYLOG

Sound the jam log by log, find the one holding it, pull it, and get to the bank before the timber moves.

Arcade
01@emergame

EARSHOT

Hidden guns thunder behind the ridge. Five microphones hear each salvo at different moments. The bands cross where the gun stands.

Arcade
00@emergame

SEPIA

Hold still and your skin becomes the seabed. The stripes that freeze a crab show every shark where you are.

Arcade
00@emergame

PINPULLER

Pull the pin at the crest, line the switches, squeeze the retarder. Every car rolls differently.

Arcade
00@emergame

DEADPOINT

The hold is out of reach. Jump anyway: at the top of the arc there is an instant where you weigh nothing. Catch it there. Live, on air.

Simulation
00@emergame

DAB

No clock. No finish line. A man in tweed counts every time your boot touches Scotland — and the lowest score wins.

Simulation
01@emergame

HEADACHE

Pump the swing like a playground swing. Thirteen ton of iron, three condemned streets — and one listed pub you must not scratch.

Arcade
01@emergame

HYZER

You never aim at the basket. Aim into a line and let spin, wind and fade bend the disc home. Six holes above the Atlantic.

Arcade
00@emergame

PERIAPSIS

Burn forward to climb, burn backward to fall — then catch the junk before it shreds the last four satellites in the sky.

Arcade
19@emergame

PAMPERO

The glass is falling and the royals are still set. Canvas is your engine — and the squall is twenty seconds from taking the masts.

Simulation
02@emergame

PITPROP

Cut the gob, set the props, light the fire — then run. Four hundred tons of brick falls exactly where you asked. If you asked right.

Simulation
01@emergame

ROTOVATOR

Nothing you catch can reach orbit. Nothing you throw is free. Trash is your engine — and every contract pulls your sky down.

Simulation
01@emergame

BREAKPOINT

The oil is the opponent. Skid the front boards, hook the dry backend — and the line that struck last frame is already burning away.

Arcade
05@emergame

SURFMAN

A gale, a wreck on the bar, a rope you must throw over her rigging. The line drags your shot down — and the sea is already breaking her up.

Arcade
01@emergame

IMPASTO

Centrifugal force is the only rolling pin on stage. The wider it spins, the thinner it hangs — and the ticket always wants an inch more.

Arcade
00@emergame