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Score attack games

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PERIAPSIS

Burn forward to climb, burn backward to fall — then catch the junk before it shreds the last four satellites in the sky.

Arcade
16@emergame

GROUNDRUSH

Every point comes from flying close to the thing that kills you — and none of it is yours until the canopy opens.

Arcade
00@emergame

MANJHA

The kite is bait. The string is the knife. Whoever's line slides faster does the cutting — so tug until yours screams.

Action
01@emergame

REMONTOIRE

The clock rewinds every 24 seconds. The vermin come back. So do you — all of you.

Action
01@emergame

OPSONIN

Your bullets can't kill a thing. They just decide who gets eaten.

Action
02@emergame

LOGOMACHY

Sticks and stones are no use here. An eight-letter word, though — that's artillery.

Puzzle
00@emergame

BRISANCE

Anyone can knock a tower down. Dropping it between two untouched neighbors — that's the job. Set your delays and send the plunger.

Puzzle
00@emergame

POLYNYA

Thick ice stops you dead. Back astern down your own channel and ram it again — before it refreezes over your convoy.

Action
00@emergame

BROCADE

Nothing bursts when you press the button. The big shells climb for three seconds — you're always playing a beat that hasn't arrived yet.

Arcade
00@emergame

SWING SHIFT

Any idiot can knock a building down. You're being paid to leave the chapel standing.

Arcade
00@emergame

CAROM

Your shots are duds until they kiss a cushion — the only lethal ball is the one that missed first. Bank deeper, hit harder.

Action
00@emergame

DUCKS & DRAKES

One button, five dusk lakes. Tap the exact moment stone kisses water, or the lake keeps it — and whatever you do, don't splash the ducks.

Arcade
00@emergame

FIELDCRAFT

Move your cursor like a predator: slowly. Twelve frames, one golden hour, and everything in the marsh can hear your hand.

Arcade
00@emergame