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Cover art for SIDEPOND

SIDEPOND

Work a canal lock through a drought on nine lockfuls of water. Pair the traffic, ease the paddles, and bank the rest in the side pond.

About this game

SIDEPOND is a canal lock-keeping game set in the drought summer of 1905. You keep the last lock below the summit pound of a narrow canal. The summit holds nine lockfuls of water, every fill you draw comes out of it, and evaporation takes a share all afternoon. When the water is gone, the canal shuts.

Boats queue in both directions and you work the whole lock yourself: two filling paddles, an emptying pair, two gates, and the side pond paddle. Gates only open when the levels are made. A boat up followed by a boat down costs one lockful between them; two boats the same way cost one each, so the order you serve the queues is the economy. The side pond banks the top half of each emptying and gives it back on the next fill if you work it in the right order.

Speed and care pull against each other. An empty chamber takes water as fast as you can draw it, but with a boat inside the gate paddle will swamp her bow at low water, and a hard empty sets her stern on the lock cill; you get twelve seconds to shut the paddles and run water back in before she holes. Paddles drawn through an open gate send summit water straight to waste. Score is the cargo you pass before the summit runs dry, with bonuses for paired traffic and for pond water returned.

Built as a single hand-written HTML file: Canvas 2D rendering, a head-dependent flow model for the chamber, pond and summit, WebAudio-synthesized sound, and Playwright-scripted keepers that played every seed to the dry end during balancing. Made with Claude Code.

Screenshots

SIDEPOND — screenshot 1 of 4

Achievements

5 to collect
  • Ten Through

    10 pts

    Pass ten boats in one day.

    nobody has this yet

  • Five from the Pond

    10 pts

    Return side pond water to the chamber five times in one day.

    nobody has this yet

  • Good Turns

    10 pts

    Pass three boats in a row that alternate direction.

    nobody has this yet

  • Off the Cill

    10 pts

    Refloat a boat caught on the cill before she holes.

    nobody has this yet

  • Heavy Traffic

    10 pts

    Score 300 in one day.

    nobody has this yet

Changelog

No changes logged yet. When the maker ships something, it lands here.

What changed?

This goes on /g/sidepond under Changelog, signed with the byline you publish as.

Optional. "v1.2", "build 47" — whatever you count in. Leave it blank and nothing is labelled.

Markdown. A bullet per change reads best — players skim this.

Comments

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Bug reports

No bugs reported
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Broken level, soft-lock, wrong physics — the maker sees these.

Nothing broken so far. Suspicious, but we will take it.

Report a bug

What went wrong, and what were you doing when it did?

One line. “Level 3 soft-locks after the key.”

Optional, but a repro is a gift.

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