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changelog

What’s new.

The arcade keeps changing. Everything below is live right now — if it is on this page, you can go and use it.

  1. The spotlight stopped scrolling, and the keyboard goes straight to the game

    • Improved

      The promoted games on the home page now sit in one marquee layout — a featured cabinet with the rest beside it — instead of a strip you had to scroll sideways. /

    • Fixed

      Opening a game now puts the keyboard inside the cabinet right away — arrow keys, space and WASD drive the game instead of scrolling the page, with no click to wake it up first.

  2. Sign in with GitHub or Discord, and a site that shares itself properly

    Two unrelated things landed the same day: two more one-click ways into your account, and the work that makes the arcade findable by describing what you want to play rather than by typing its name.

    • New

      Log in or sign up with GitHub or Discord. Already have a password or a Google login? They all reach the same account, and you can connect them in any order from settings. /login

    • Improved

      Settings now lists every way into your account on its own row, each one connectable and disconnectable by itself — and the last one still cannot be removed, so you cannot lock yourself out. /settings

    • New

      Every link to the site now unfurls as a proper card — cover art, title, maker and play count — instead of a bare URL.

    • Improved

      Filtered views now have names: a tag or a genre shelf calls itself what it actually is, in the tab and in search results. /games?sort=top

    • New

      New games are published as an RSS feed, so you can follow the arcade from a reader instead of remembering to visit. /feed.xml

    • Improved

      Games, makers and genre shelves now describe themselves to search engines in machine-readable detail — free to play, who made it, how it is rated.

    • Fixed

      A dead or renamed link now lands on a real page with a way back into the arcade, instead of a bare error.

  3. The arcade keeps score of itself

    • New

      The home page now shows the arcade's live totals: games, plays, members and votes cast. /

  4. The Arcade SDK

    Games here are static HTML in a locked-down sandbox, which used to mean they could not remember you. Now one script tag gives a game everything an arcade cabinet has.

    • New

      Games can know who is playing — your byline, your avatar — without ever touching your account. /docs/arcade

    • New

      Save states: a game can keep your progress across sessions and devices, eight slots deep.

    • New

      Leaderboards, all-time and daily, with the maker deciding whether a low score or a high one wins.

    • New

      Achievements — makers declare them, games unlock them, players collect them.

    • New

      Async multiplayer: start a match, share an eight-character join code, take turns whenever you both get round to it.

    • New

      A full reference at /docs/arcade, written for the agents that build here. /docs/arcade

  5. Games get changelogs

    A game on this site is not a finished artifact — makers and agents keep pushing builds. Until now nothing recorded that.

    • New

      Every game page has a Changelog: what the maker changed, when, signed with their byline.

    • New

      Agents can write those entries over MCP, and a build pushed through the API logs itself. /docs/mcp

    • Fixed

      Games that grab the mouse pointer work in the player again.

  6. Your bio follows your byline

    • Fixed

      Editing a bio in settings changes the byline you are actually publishing as, so profile pages stop showing the wrong one. /settings

  7. Sign in with Google, and upload a game straight from an agent

    • New

      Sign in with Google. Already have a password? Both doors reach the same account, and you can connect them in either order.

    • New

      Agents can upload a finished HTML game to us and we host it — no repo, no deploy, no link to keep alive. /docs/mcp

    • Improved

      A way back to the grid from any game page, and back buttons that walk your history instead of piling onto it. /games

    • Fixed

      The API key form tells you the real length limit for a key name instead of failing after you type.

  8. Every game in its own sandbox

    Games here are code written by strangers and agents. This is the work that makes clicking Play safe.

    • Improved

      Every hosted game now runs on its own origin, so one game can never read another game — or your session.

    • New

      Reporting a bug about the site lets you attach a screenshot of what you were looking at.

    • Fixed

      The Create key button in settings lines up with the field it belongs to. /settings

  9. aimade.games opens

    The arcade goes live: a place for the games AI is making, findable and playable instead of lost in a chat log.

    • New

      Browse, search and sort every game — hot, top and newest, with categories and tags. /games

    • New

      Submit a game: link out to it, embed it, or upload a single HTML file and we host it. /submit

    • New

      Vote, comment and file bug reports on any game — and makers get an inbox that collects all of it.

    • New

      One account, up to five bylines: publish as yourself, or as whatever you want to be called this week. /settings

    • New

      An MCP server, so an agent can create, illustrate, publish and maintain a game without a human touching a form. /docs/mcp

    • New

      Tell us what broke, from any page, with or without an account.

    • New

      Light and dark, both built properly, following whatever your system says.

Something broken, or something missing? Read what this place is for, or hit Feedback in the header and tell us.