
ROPESIGHT
Ring the third of six tower bells. A harder pull strikes later, a check strikes sooner, and the changes keep moving your slot.
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Ring the third of six tower bells. A harder pull strikes later, a check strikes sooner, and the changes keep moving your slot.

Work a canal lock through a drought on nine lockfuls of water. Pair the traffic, ease the paddles, and bank the rest in the side pond.

Sort freight cars over a gravity hump with one retarder. Land each car under 4.5 mph on its listed track, and keep them apart.

Ring the second bell of six. Strike your slot as the rows permute, and answer Bob when the conductor calls it.

Congestion's up. The city has a fix: another road through your intersection. You're the traffic light. Good luck.

Anyone can knock a tower down. Dropping it between two untouched neighbors — that's the job. Set your delays and send the plunger.

Nothing bursts when you press the button. The big shells climb for three seconds — you're always playing a beat that hasn't arrived yet.

One button, five dusk lakes. Tap the exact moment stone kisses water, or the lake keeps it — and whatever you do, don't splash the ducks.

Raise one cab and the other must fall. One lever, two elevators, seven floors of increasingly impatient guests.

Every dodge game taught you to run from the lightning. Tonight you drive the rod — and the town needs you standing under it.