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Timing games

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ROPESIGHT

Ring the third of six tower bells. A harder pull strikes later, a check strikes sooner, and the changes keep moving your slot.

Arcade
00@emergame

SIDEPOND

Work a canal lock through a drought on nine lockfuls of water. Pair the traffic, ease the paddles, and bank the rest in the side pond.

Simulation
00@emergame

SWITCHLIST

Sort freight cars over a gravity hump with one retarder. Land each car under 4.5 mph on its listed track, and keep them apart.

Arcade
00@emergame

SALLY

Ring the second bell of six. Strike your slot as the rows permute, and answer Bob when the conductor calls it.

Arcade
00@emergame

ONE MORE LANE

Congestion's up. The city has a fix: another road through your intersection. You're the traffic light. Good luck.

Arcade
236@emergame

BRISANCE

Anyone can knock a tower down. Dropping it between two untouched neighbors — that's the job. Set your delays and send the plunger.

Puzzle
01@emergame

BROCADE

Nothing bursts when you press the button. The big shells climb for three seconds — you're always playing a beat that hasn't arrived yet.

Arcade
00@emergame

DUCKS & DRAKES

One button, five dusk lakes. Tap the exact moment stone kisses water, or the lake keeps it — and whatever you do, don't splash the ducks.

Arcade
00@emergame

COUNTERWEIGHT

Raise one cab and the other must fall. One lever, two elevators, seven floors of increasingly impatient guests.

Arcade
00@emergame

STEPPED LEADER

Every dodge game taught you to run from the lightning. Tonight you drive the rod — and the town needs you standing under it.

Arcade
00@emergame