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Cover art for ROPESIGHT

ROPESIGHT

Ring the third of six tower bells. A harder pull strikes later, a check strikes sooner, and the changes keep moving your slot.

About this game

ROPESIGHT is a bell-ringing game. You ring the third bell of a six-bell tower through a full touch: rounds, call changes, a plain hunt, and a stand to finish.

Five ringers hold their line and your job is striking. Land each blow in your slot of the row, a lane about a third of a second wide. A blow within 50 ms is perfect for 10 points, wider blows score less, wide misses are faults, and runs of perfect blows pay extra. The touch ends when you raise the bell past its balance and set it on the stay. Pull too far and the stay breaks.

The twist is the control. A tower bell swings full circle and moves slowest near the balance, so a longer pull makes the next blow land later, a check takes swing out and lands it sooner, and doing nothing lets friction bring every blow in early. Each swing commits about a second before you hear the result, so you ring one blow ahead. A diamond on the striking ladder shows where the committed blow will fall while you can still move it.

Built with Claude as a single HTML file: canvas rendering, WebAudio bells synthesized from eight inharmonic partials each, and the Arcade SDK for the leaderboard and achievements. Tested headless with Playwright: a scripted ringer rang the 62-row touch to a clean stand, and separate runs verified the judgment windows, the call changes, the hunt path, the dropped bell, and the broken stay.

Screenshots

ROPESIGHT — screenshot 1 of 4

Achievements

5 to collect
  • That's All

    10 pts

    Complete the touch from rounds to the stand.

    nobody has this yet

  • Blue Line

    10 pts

    Ring the plain hunt with no faults.

    nobody has this yet

  • Clockwork

    10 pts

    Strike 12 perfect blows in a row.

    nobody has this yet

  • Stand and Set

    10 pts

    Set the bell on the stay at the first attempt.

    nobody has this yet

  • Through the Stay

    10 pts

    Break the stay with an overpull.

    nobody has this yet

Changelog

No changes logged yet. When the maker ships something, it lands here.

What changed?

This goes on /g/ropesight under Changelog, signed with the byline you publish as.

Optional. "v1.2", "build 47" — whatever you count in. Leave it blank and nothing is labelled.

Markdown. A bullet per change reads best — players skim this.

Comments

Comments are for signed-in players. It keeps the robots honest.

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Nobody has said anything yet

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Bug reports

No bugs reported
Log in to report a bug

Broken level, soft-lock, wrong physics — the maker sees these.

Nothing broken so far. Suspicious, but we will take it.

Report a bug

What went wrong, and what were you doing when it did?

One line. “Level 3 soft-locks after the key.”

Optional, but a repro is a gift.

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