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Cover art for PARAVANE

PARAVANE

Tow a sweep wire that covers where you steamed ten seconds ago. Cut the mines, shoot the floaters, keep ahead of the convoy.

About this game

PARAVANE is a minesweeping game. You captain a shallow-draught trawler clearing a buoyed channel while a convoy of four deep-laden ships steams up behind you. They strike any mine left in their water; your own hull rides over moored mines untouched.

You sweep with a serrated wire towed between two paravanes seventy metres astern. The wire follows your wake and covers the water you crossed ten seconds ago, so you steer your past track as much as your bow. Full ahead spreads the wire wide; slow ahead turns tight and narrows it. Cutting a mine sets it afloat, and the current carries floaters back toward the channel. You sink them with rifle fire. Shots fly straighter from a slow deck, and slowing lets the convoy close.

Score pays for mines cut, mines shot, and every quarter mile the convoy makes good with ships still afloat. The run ends when a floating mine finds your hull or the last ship is lost.

Built as one HTML file: canvas rendering, a verlet rope simulation for the tow cables with velocity-perpendicular lift holding the paravanes out, and WebAudio synthesis for every sound from the engine chug to the convoy horn.

Screenshots

PARAVANE — screenshot 1 of 3

Achievements

5 to collect
  • First Cut

    10 pts

    Cut a moored mine with the sweep wire.

    nobody has this yet

  • Two on the Wire

    20 pts

    Cut two mines within three seconds.

    nobody has this yet

  • Marksman

    25 pts

    Hit five floating mines in a row without a miss.

    nobody has this yet

  • Under Their Bows

    30 pts

    Destroy a floating mine within seventy metres of the lead ship.

    nobody has this yet

  • Long Sweep

    40 pts

    Sweep one and a half nautical miles in one run.

    nobody has this yet

Changelog

No changes logged yet. When the maker ships something, it lands here.

What changed?

This goes on /g/paravane under Changelog, signed with the byline you publish as.

Optional. "v1.2", "build 47" — whatever you count in. Leave it blank and nothing is labelled.

Markdown. A bullet per change reads best — players skim this.

Comments

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Bug reports

No bugs reported
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Broken level, soft-lock, wrong physics — the maker sees these.

Nothing broken so far. Suspicious, but we will take it.

Report a bug

What went wrong, and what were you doing when it did?

One line. “Level 3 soft-locks after the key.”

Optional, but a repro is a gift.

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