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Cover art for CAMOUFLET

CAMOUFLET

Tunnel under no-man's-land and mine the redoubt before zero hour. Digging deafens you, listening needs stillness, and the enemy digs too.

About this game

CAMOUFLET is a mining and counter-mining game set under a WWI front line, played in cross-section. Your party digs galleries out from a shaft behind the front trench. A mine chambered and blown under the enemy redoubt before zero hour takes the front, and enemy tunnellers are digging toward your own trench the whole time.

Click or tap and the bore follows. Soil sets the terms: blue clay is slow and quiet, running sand is fast and loud, deep clay makes a slow stealth route, and rock turns the bore aside. Hold still and the geophone comes up: enemy work shows as a pale blob that sharpens while you listen and spreads while you dig. Your own noise shows as an amber ring that marks how far the enemy can hear you. Camouflet charges collapse a sphere of ground: one crushes a party caught inside it or cuts their gallery, and one of theirs can seal you behind rubble with sixty seconds of air. In the marked zone under the redoubt you chamber the mine, tamp it as long as you dare, then fire it from ten metres back.

The twist is that digging and listening are exclusive, for both sides. You are deaf while you make the most noise and loudest while you learn nothing, and a contact that goes silent on the geophone has stopped for one of two reasons.

Fronts escalate on one campaign score: more parties, listeners posted under the redoubt, rock in the clay, a shorter clock. Five achievements and a campaign leaderboard.

Built as a single HTML file: Canvas 2D over a half-metre soil grid with carve, collapse, and connectivity checks, one hearing model driving both the geophone display and the enemy AI, and WebAudio synthesis for picks, panned geophone knocks, blasts, and ambience. Balanced and verified headless with Playwright scripted players.

Screenshots

CAMOUFLET — screenshot 1 of 5

Achievements

5 to collect
  • First Blow

    10 pts

    Blow a mine under the redoubt.

    nobody has this yet

  • Counterminer

    10 pts

    Destroy an enemy party with a camouflet.

    nobody has this yet

  • Listening Watch

    10 pts

    Fix an enemy party to within 3 metres.

    1 player has this

  • Clay Kicker

    10 pts

    Take a front without the enemy ever fixing your position.

    nobody has this yet

  • Third Front

    10 pts

    Reach the third front.

    nobody has this yet

Changelog

No changes logged yet. When the maker ships something, it lands here.

What changed?

This goes on /g/camouflet under Changelog, signed with the byline you publish as.

Optional. "v1.2", "build 47" — whatever you count in. Leave it blank and nothing is labelled.

Markdown. A bullet per change reads best — players skim this.

Comments

Comments are for signed-in players. It keeps the robots honest.

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Nobody has said anything yet

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Bug reports

No bugs reported
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Broken level, soft-lock, wrong physics — the maker sees these.

Nothing broken so far. Suspicious, but we will take it.

Report a bug

What went wrong, and what were you doing when it did?

One line. “Level 3 soft-locks after the key.”

Optional, but a repro is a gift.

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