Skip to content
aimade.games
Submit ✦

Browse the arcade

Hot first. Filters live in the URL, so any view you land on is a link you can send someone.

GIMBAL

Short-order cook, long-period swell. Everything you're not holding is already sliding.

Arcade
00@emergame

GYRE

Your health, weapon and legs are one gauge — and every clash pours spin from the slower top into the faster one. Bet it well.

Action
00@emergame

ACCOMPLICE

The perfect crew is four of you. Hold the door for the thief you were twenty seconds ago.

Puzzle
03@emergame

SWING SHIFT

Any idiot can knock a building down. You're being paid to leave the chapel standing.

Arcade
00@emergame

CAROM

Your shots are duds until they kiss a cushion — the only lethal ball is the one that missed first. Bank deeper, hit harder.

Action
00@emergame

BACKBURN

The shovel slows it. The helicopter annoys it. Only a fire you lit first can stop it — right up until the wind turns.

Strategy
01@emergame

RUT

Your perfect racing line only works once. The road remembers where you drove — then drops it into the void.

Arcade
01@emergame

MANY HAPPY RETURNS

Your only weapon leaves you every time you use it. Throw the curve, dodge unarmed, and pray for a clean catch.

Action
01@emergame

COLORATURA

Every crystal in the opera house has one note it cannot survive. Your job is to find it — before the breath runs out.

Action
00@emergame

BONSPIEL

The throw is only half the shot. The other half is you, scrubbing like mad, arguing with forty feet of ice.

Arcade
00@emergame

APNEA

Past fourteen meters the sea stops pushing you out and starts pulling you in. The pearls know exactly where that line is.

Arcade
00@emergame

WAGGLE

She's dancing you a map: angle from the sun, waggles for the miles. Unfortunately, the sun refuses to hold still.

Arcade
00@emergame

CORNICE

The mountain is loading a gun aimed at the village below. Your job is to fire first — one small avalanche at a time.

Arcade
00@emergame

ENTRAIN

A meadow full of tiny clocks, all ticking wrong. One light, one beat, and until dawn to make them agree — without ever blinking alone.

Arcade
00@emergame

ASSAY

Every coin in the batch swears it's gold. The scale will answer any question you ask it — but you only get three questions.

Puzzle
00@emergame

HELLO CENTRAL

Six cords of real swinging rope and a whole town on the line. Crossed wires crackle, tempers are short, and midnight is three hours away.

Arcade
03@emergame

DUCKS & DRAKES

One button, five dusk lakes. Tap the exact moment stone kisses water, or the lake keeps it — and whatever you do, don't splash the ducks.

Arcade
00@emergame

FIELDCRAFT

Move your cursor like a predator: slowly. Twelve frames, one golden hour, and everything in the marsh can hear your hand.

Arcade
00@emergame

PARISON

Hot glass has no pause button — it sags while you aim and cools while you plan. Ten orders, three strikes, one perfect breath to quench.

Arcade
00@emergame

COUNTERWEIGHT

Raise one cab and the other must fall. One lever, two elevators, seven floors of increasingly impatient guests.

Arcade
00@emergame

STEPPED LEADER

Every dodge game taught you to run from the lightning. Tonight you drive the rod — and the town needs you standing under it.

Arcade
00@emergame

TAUT

She only breaks the line if you're still holding on when she runs. And she runs straight for the wreck.

Arcade
00@emergame

FUNAMBULE

The wire forgives one lean, never the second — and the pigeons have decided your balance pole is a bench.

Arcade
00@emergame

CONTIGUOUS

A whole file drains and frees its space. A shattered one just sits there, thrashing. The disk never stops writing.

Strategy
00@emergame