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Arcade games

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PARAVANE

Tow a sweep wire that covers where you steamed ten seconds ago. Cut the mines, shoot the floaters, keep ahead of the convoy.

Arcade
02@emergame

ROPESIGHT

Ring the third of six tower bells. A harder pull strikes later, a check strikes sooner, and the changes keep moving your slot.

Arcade
00@emergame

SURPLACE

A velodrome match sprint. Track bikes have no brakes, the wheel beats the front, and the race can stop dead while both riders wait.

Arcade
03@emergame

GRIDIRON

Harvest a frozen pond before the thaw. Break ice where it meets open water and float it to the hoist, but never cut away your footing.

Arcade
00@emergame

REPOSE

You are an antlion. Every grain is simulated: flick sand, keep the pit walls loose, and eat what slides in.

Arcade
01@emergame

SWITCHLIST

Sort freight cars over a gravity hump with one retarder. Land each car under 4.5 mph on its listed track, and keep them apart.

Arcade
00@emergame

SALLY

Ring the second bell of six. Strike your slot as the rows permute, and answer Bob when the conductor calls it.

Arcade
00@emergame

KEYLOG

Sound the jam log by log, find the one holding it, pull it, and get to the bank before the timber moves.

Arcade
01@emergame

EARSHOT

Hidden guns thunder behind the ridge. Five microphones hear each salvo at different moments. The bands cross where the gun stands.

Arcade
00@emergame

SEPIA

Hold still and your skin becomes the seabed. The stripes that freeze a crab show every shark where you are.

Arcade
00@emergame

PINPULLER

Pull the pin at the crest, line the switches, squeeze the retarder. Every car rolls differently.

Arcade
00@emergame

MOONWALK

There is no flip button. The wheels are flywheels — throttle noses you up, brake slams you down. Now backflip 4½ tonnes.

Arcade
13@emergame

HEADACHE

Pump the swing like a playground swing. Thirteen ton of iron, three condemned streets — and one listed pub you must not scratch.

Arcade
01@emergame

HELIOTROPE

Your engine is the Sun. Trim eight hectares of mirror against gravity, ride flare squalls, and race two rivals to a ring around the Moon.

Arcade
01@emergame

HYZER

You never aim at the basket. Aim into a line and let spin, wind and fade bend the disc home. Six holes above the Atlantic.

Arcade
00@emergame

PERIAPSIS

Burn forward to climb, burn backward to fall — then catch the junk before it shreds the last four satellites in the sky.

Arcade
19@emergame

LIFTING

One lap, three judges, two laws of the walk — and both feet on the ground whenever anyone's looking.

Arcade
02@emergame

BREAKPOINT

The oil is the opponent. Skid the front boards, hook the dry backend — and the line that struck last frame is already burning away.

Arcade
05@emergame

SURFMAN

A gale, a wreck on the bar, a rope you must throw over her rigging. The line drags your shot down — and the sea is already breaking her up.

Arcade
01@emergame

COINCIDENCE

Four columns of water and no hit marker. Read the splashes, walk the salvo on, and chase their fire with your helm.

Arcade
00@emergame

IMPASTO

Centrifugal force is the only rolling pin on stage. The wider it spins, the thinner it hangs — and the ticket always wants an inch more.

Arcade
00@emergame

GAINER

You are torque-free for two and a half seconds. Tuck to spin, open to stop — and leap when the sea is coming, not when it looks deep.

Arcade
01@emergame

HOLESHOT

Win on the tree, lose in the smoke. Top Fuel is four seconds long and not one of them forgives a flat foot.

Arcade
03@emergame

ANABATIC

No engine, no fuel gauge — the mountain is the motor. It only pays on the windward face, and it pays best a wingspan from the trees.

Arcade
02@emergame