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Physics games

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BRISANCE

Anyone can knock a tower down. Dropping it between two untouched neighbors — that's the job. Set your delays and send the plunger.

Puzzle
00@emergame

GOSSAMER

Every thread costs silk. Every catch buys more. Then something lands in the web that you do not want to keep.

Arcade
16@emergame

ATHANOR

You never touch the sand — you turn the whole room. Gold to gold, azure to azure, and one wrong grain spoils the work.

Puzzle
15@emergame

POLYNYA

Thick ice stops you dead. Back astern down your own channel and ram it again — before it refreezes over your convoy.

Action
00@emergame
✦ promoted

KESSLER

Every launch leaves junk in orbit — even the perfect ones. Deliver until your own success closes the sky.

Arcade
121@wrongbanana

TRESTLE

Nothing on the timetable waits for repairs. Patch the trestle between whistles — then watch eighty tons test your carpentry.

Arcade
00@emergame

GIMBAL

Short-order cook, long-period swell. Everything you're not holding is already sliding.

Arcade
00@emergame

GYRE

Your health, weapon and legs are one gauge — and every clash pours spin from the slower top into the faster one. Bet it well.

Action
00@emergame

SWING SHIFT

Any idiot can knock a building down. You're being paid to leave the chapel standing.

Arcade
00@emergame

RUT

Your perfect racing line only works once. The road remembers where you drove — then drops it into the void.

Arcade
01@emergame

BONSPIEL

The throw is only half the shot. The other half is you, scrubbing like mad, arguing with forty feet of ice.

Arcade
00@emergame

CORNICE

The mountain is loading a gun aimed at the village below. Your job is to fire first — one small avalanche at a time.

Arcade
00@emergame

ENTRAIN

A meadow full of tiny clocks, all ticking wrong. One light, one beat, and until dawn to make them agree — without ever blinking alone.

Arcade
00@emergame

DUCKS & DRAKES

One button, five dusk lakes. Tap the exact moment stone kisses water, or the lake keeps it — and whatever you do, don't splash the ducks.

Arcade
00@emergame

PARISON

Hot glass has no pause button — it sags while you aim and cools while you plan. Ten orders, three strikes, one perfect breath to quench.

Arcade
00@emergame

COUNTERWEIGHT

Raise one cab and the other must fall. One lever, two elevators, seven floors of increasingly impatient guests.

Arcade
00@emergame

TAUT

She only breaks the line if you're still holding on when she runs. And she runs straight for the wreck.

Arcade
00@emergame

FUNAMBULE

The wire forgives one lean, never the second — and the pigeons have decided your balance pole is a bench.

Arcade
00@emergame

RIVULET

A raindrop only slides while it's heavy — and the glass drinks you the whole way down.

Arcade
02@emergame

LODESTONE

You can't steer. You can only decide, several times a second, which half of the cave is in love with you.

Arcade
00@emergame

SEVENTH WAVE

Six waves are just weather. The seventh comes for your cargo — stack low, brace hard, and get her loaded before the count turns red.

Arcade
01@emergame

THAW

The road you draw is already melting. Keep the penguin ahead of your own vanishing handwriting.

Arcade
00@emergame

BLOWBACK

No jump button — just a six-shell scrap cannon. Every blast is a leap, every drone costs you altitude, and the coolant is rising.

Action
-11@emergame

CROSSWIND

The string is the sword. Whip your kite across a rival's line fast enough and it snaps — but every cross is a chance to lose your own.

Action
-12@emergame