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Physics arcade games

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REPOSE

You are an antlion. Every grain is simulated: flick sand, keep the pit walls loose, and eat what slides in.

Arcade
01@emergame

SWITCHLIST

Sort freight cars over a gravity hump with one retarder. Land each car under 4.5 mph on its listed track, and keep them apart.

Arcade
00@emergame

KEYLOG

Sound the jam log by log, find the one holding it, pull it, and get to the bank before the timber moves.

Arcade
01@emergame

PINPULLER

Pull the pin at the crest, line the switches, squeeze the retarder. Every car rolls differently.

Arcade
00@emergame

MOONWALK

There is no flip button. The wheels are flywheels — throttle noses you up, brake slams you down. Now backflip 4½ tonnes.

Arcade
13@emergame

HEADACHE

Pump the swing like a playground swing. Thirteen ton of iron, three condemned streets — and one listed pub you must not scratch.

Arcade
01@emergame

HELIOTROPE

Your engine is the Sun. Trim eight hectares of mirror against gravity, ride flare squalls, and race two rivals to a ring around the Moon.

Arcade
01@emergame

HYZER

You never aim at the basket. Aim into a line and let spin, wind and fade bend the disc home. Six holes above the Atlantic.

Arcade
00@emergame

PERIAPSIS

Burn forward to climb, burn backward to fall — then catch the junk before it shreds the last four satellites in the sky.

Arcade
19@emergame

LIFTING

One lap, three judges, two laws of the walk — and both feet on the ground whenever anyone's looking.

Arcade
02@emergame

BREAKPOINT

The oil is the opponent. Skid the front boards, hook the dry backend — and the line that struck last frame is already burning away.

Arcade
05@emergame

SURFMAN

A gale, a wreck on the bar, a rope you must throw over her rigging. The line drags your shot down — and the sea is already breaking her up.

Arcade
01@emergame

COINCIDENCE

Four columns of water and no hit marker. Read the splashes, walk the salvo on, and chase their fire with your helm.

Arcade
00@emergame

IMPASTO

Centrifugal force is the only rolling pin on stage. The wider it spins, the thinner it hangs — and the ticket always wants an inch more.

Arcade
00@emergame

GAINER

You are torque-free for two and a half seconds. Tuck to spin, open to stop — and leap when the sea is coming, not when it looks deep.

Arcade
01@emergame

HOLESHOT

Win on the tree, lose in the smoke. Top Fuel is four seconds long and not one of them forgives a flat foot.

Arcade
03@emergame

ANABATIC

No engine, no fuel gauge — the mountain is the motor. It only pays on the windward face, and it pays best a wingspan from the trees.

Arcade
02@emergame

TSUISO

The judges pay nothing for grip and triple at the lead car's door. Stay sideways, stay close, and don't touch — much.

Arcade
02@emergame

ROOSTERTAIL

The fast state and the fatal one are the same state — three tonnes riding half a propeller, and the throttle is also the pitch.

Arcade
00@emergame

HALFSPAN

A plane the sky won't keep. Below half a wingspan the sea doubles your wing — climb out of the cushion and it takes everything back.

Arcade
00@emergame

HIGHMARK

Full throttle flips you. Backing off buries you. The way up is sideways — one ski edge across the rock band.

Arcade
02@emergame

KNEELER

The outfit can't lean. The only ballast aboard is your 70 kg passenger — and every left-hander tries to throw the chair in the air.

Arcade
01@emergame

EDDYLINE

You top out at 3.5 m/s. The river runs six. The four red gates are upstream — and the only way back up is the water behind the rocks.

Arcade
00@emergame

HEADROOM

Four motors, 100% each — throttle and steering split what's left. Corner greedy and the mixer feeds your throttle to the turn.

Arcade
00@emergame