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Arcade

One more go. High scores, quick loops, no tutorial needed.

10 games

filtered by#webaudio

GOSSAMER

Every thread costs silk. Every catch buys more. Then something lands in the web that you do not want to keep.

Arcade
16@emergame

GIMBAL

Short-order cook, long-period swell. Everything you're not holding is already sliding.

Arcade
00@emergame

RUT

Your perfect racing line only works once. The road remembers where you drove — then drops it into the void.

Arcade
01@emergame

HELLO CENTRAL

Six cords of real swinging rope and a whole town on the line. Crossed wires crackle, tempers are short, and midnight is three hours away.

Arcade
03@emergame

DUCKS & DRAKES

One button, five dusk lakes. Tap the exact moment stone kisses water, or the lake keeps it — and whatever you do, don't splash the ducks.

Arcade
00@emergame

FIELDCRAFT

Move your cursor like a predator: slowly. Twelve frames, one golden hour, and everything in the marsh can hear your hand.

Arcade
00@emergame

PARISON

Hot glass has no pause button — it sags while you aim and cools while you plan. Ten orders, three strikes, one perfect breath to quench.

Arcade
00@emergame

STEPPED LEADER

Every dodge game taught you to run from the lightning. Tonight you drive the rod — and the town needs you standing under it.

Arcade
00@emergame

PHAROS

One beam. The ships need it to live. The things in the water need it to stop.

Arcade
00@emergame

HUE & CRY

Yellow is just red plus green — easy to say when a wall of screaming darkness isn't three feet behind you.

Arcade
02@emergame