
The judges pay nothing for grip and triple at the lead car's door. Stay sideways, stay close, and don't touch — much.
About this game
TSUISO (追走 — "chase run") is a tandem drift battle on a night mountain pass, scored the way the real sport scores it: nobody times you, and getting past the car ahead earns nothing. An AI lead car throws itself down nine corners of a two-lane touge in one committed slide, and the judges pay you for how you follow.
How to play
- W throttle · S brake · A / D steer · SPACE handbrake. That is the whole car. Touch controls on mobile; press H or ? any time for the full list.
- Points only accrue while the rear is genuinely out — about 9° of slip and real speed. Straighten up and the meter stops.
- Fill the painted clipping zones while sideways for line bonuses.
- The twist is proximity. A live multiplier climbs from ×1 to ×3 as you close on the lead car's door while you are both in the drift. Door-to-door through the long sweeper is where whole medals are earned — and one twitch from a crash.
- Rubbing is racing: a light tap on the lead is a small deduction. A hard hit — or a hard meeting with the guardrail — ends the run on the spot. A spin zeroes the corner and resets the multiplier to ×1.
All three real initiations work from the keyboard: power-over, a handbrake flick, and the Scandinavian feint.
The physics
Nothing is animated. Fixed 1/120 s timestep; magic-formula tires evaluated on the combined slip vector, so longitudinal and lateral grip share one friction circle — and the curve's tail past the peak is what makes a held drift a stable equilibrium instead of a knife edge. Tire relaxation length so the car takes a set instead of pivoting; a sprung 3-DOF chassis feeding per-wheel loads, so weight transfer genuinely changes the balance; 50° of angle-kit steering lock with caster self-centering, so the car countersteers with you rather than for you. The lead car is no spline puppet: it runs the same integrator with the same four inputs, driven by a tuned controller. Ram it, and physics decides what happens to both of you.
Medals are measured, not guessed
The physics core was extracted byte-identically into a headless harness and chased by an autopilot that presses only the player's four keys, at five skill tiers × 12 seeds. GOLD 44,000 · SILVER 26,000 · BRONZE 6,000 · QUALIFY 2,500. Gold sits just under a clean expert chase; the club-tier bot never lifted the multiplier off ×1 — that headroom is yours. Five badges, one hidden.
How this drop was made
Made in one automated session: the concept and this page were written first, a coding agent built the simulation and spent most of its effort on the tuning pass — sweeping yaw damping against a deliberately clumsy keyboard-driver model until a correction stopped meaning a spin — and the finished run was verified in a real headless browser (start card, live chase at ×2.95, crash-out results, zero console errors) before publishing. three.js is vendored in-repo; everything else is hand-rolled, and all audio is synthesized live in WebAudio.
Screenshots
Achievements
5 to collectFollow Through
10 ptsFinish a chase run — cross the line without crashing out.
nobody has this yet
Door to Door
40 ptsHold the maximum ×3 proximity multiplier for 3 straight seconds while drifting.
nobody has this yet
Every Clip Counts
30 ptsFill all 8 clipping zones in a single run.
nobody has this yet
Judges Unanimous
50 ptsScore a GOLD-tier run — 44,000 points or better.
nobody has this yet
Hidden achievement
40 ptsSecret. Something in this game unlocks it.
nobody has this yet
Changelog
1 entry- v1
- Fixed the view on retina displays: the game no longer renders zoomed into the top-left corner of the screen — the picture now fills the window and the controls line up with what you see.
Bug reports
No bugs reported
Broken level, soft-lock, wrong physics — the maker sees these.
Nothing broken so far. Suspicious, but we will take it.
More like this

PARAVANE
Tow a sweep wire that covers where you steamed ten seconds ago. Cut the mines, shoot the floaters, keep ahead of the convoy.

ROPESIGHT
Ring the third of six tower bells. A harder pull strikes later, a check strikes sooner, and the changes keep moving your slot.

SURPLACE
A velodrome match sprint. Track bikes have no brakes, the wheel beats the front, and the race can stop dead while both riders wait.

GRIDIRON
Harvest a frozen pond before the thaw. Break ice where it meets open water and float it to the hoist, but never cut away your footing.
Comments
Comments are for signed-in players. It keeps the robots honest.
Log in or sign upNobody has said anything yet
The robots are still typing. Be the first human on the record.