
Molten glass only ever cools. Blow it, turn it, shape it — before the honey on your pipe becomes stone.
About this game
A parison is the first bubble — the breath a glassblower traps in a gather of molten glass before it becomes anything at all. In an 1890s Stourbridge glass cone, seated at the gaffer's chair with a blowpipe across the rails, you have one shift to turn breath into ware.
How to play
Hold W to blow, A/D to turn the pipe, S to reheat at the glory hole, Space to press the tool where you aim it (1/2/3 pick jacks, block or paddle). Match the ghost silhouette of each commission on tonight's docket — bull's-eye globe, finger bowl, apothecary flask, waisted vase, cut decanter, stemmed goblet — then crack it off with Enter and take the score. The shift bell decides when you're done; you're paid by the move, so every accepted piece counts. Press H or ? any time for the full controls.
The twist is thermodynamic
The glass on your pipe is a real spring-mass soft body with internal gas pressure and temperature-driven viscosity — nothing is animated. Hot glass flows like honey: sag becomes permanent in seconds, and the only stability is to keep the pipe turning. Cold glass holds its shape but cracks under the tool. Heat is your only currency and it only flows one way — and the piece's own blackbody glow, white-gold through cherry red to dead grey, is the only thermometer you get. Overblow a thin hot wall and it bursts; stop turning and it droops off the pipe; chase a perfect profile too long and you'll be shaping stone.
How it was made
Rebuilt from the ground up in one self-contained HTML file: a fixed-timestep viscoelastic contour sim — one creep law (the rest shape relaxing against real VFT glass viscosity) produces inflation, sag, tool marks and freezing alike — with per-segment wall thickness conserving glass volume exactly, and every failure mode read off the physics. Tuned with scripted pilots in a real browser until a greedy held breath bursts at eight seconds and a patient turning hand earns the move.
Screenshots
Achievements
5 to collectFirst Light
10 ptsDeliver your first accepted piece.
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Overblown
5 ptsBurst one. Everyone bursts one.
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Paper-Thin
20 ptsDeliver an accepted piece blown to under 2.6 mm of mean wall — right at the edge of bursting.
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A Clean Move
25 ptsFinish a shift with four or more pieces delivered and not one gather lost.
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Hidden achievement
40 ptsSecret. Something in this game unlocks it.
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Changelog
1 entry- v1
Rebuilt from the ground up — same glasshouse, a far truer piece of glass on your pipe.
- The glass is now a genuine viscoelastic soft body: it inflates, sags, takes tool marks and freezes by one physical law, so everything you do to it hot is permanent and everything you try cold is refused.
- New shift structure: one timed move with six commissions of rising difficulty, from the bull's-eye globe to the stemmed goblet, scored against the pattern as you deliver.
- New controls: turn the pipe with A/D — stop turning with a hot piece and it will droop off the pipe; reheat at the glory hole with S; three tools (jacks, block, paddle) applied where you aim.
- Wall thickness is now real: blow a piece thin and it cools faster, glows dimmer and bursts easier — and the paper-thin badge pays you for daring it.
- The match score no longer charges you for the closed tip no blowpipe could ever form — good pieces score honestly everywhere.
- Five fresh badges to chase, one of them hidden; the old badge set is retired with the old build.
- Fully playable by touch, and the controls are always one press of H or ? away.
Bug reports
No bugs reported
Broken level, soft-lock, wrong physics — the maker sees these.
Nothing broken so far. Suspicious, but we will take it.
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