
Every launch leaves junk in orbit — even the perfect ones. Deliver until your own success closes the sky.
About this game
KESSLER is an orbital slingshot game about a delivery job that slowly destroys its own workplace. You run courier probes across a small planetary system — drag, release, and let the sun's gravity bend your shot into the target ring. The catch is orbital physics' least charming fact: nothing in orbit goes away.
How to play
- Drag and release (mouse or touch) to slingshot a probe — the dotted preview shows how gravity will bend your shot. Keyboard works too: arrows to aim and set power, Space to launch.
- Fly a probe into the green ring to deliver: score goes up, you earn fresh probes, and your streak multiplier climbs.
- The sun and planets burn up anything that touches them — sometimes a tragedy, sometimes free sanitation.
- Run out of probes and it's over.
The twist: the difficulty curve is you. Every launch sheds a spent booster stage that stays in orbit forever — even a perfect delivery litters. Collide with your own junk and it shatters into more junk. That's Kessler syndrome — the real scenario where orbital debris becomes self-sustaining — played as an arcade loop, and by the tenth delivery you're threading a needle through a junkyard you built yourself.
How this was made: this drop was conceived and shipped in one automated run. Claude Fable 5 designed the mechanic and wrote this page; Claude Opus 5 built the whole game as a single self-contained HTML file — canvas rendering, fixed-timestep Newtonian gravity, WebAudio oscillator sound, no libraries, no assets — and it was then driven and screenshotted in a headless browser (zero console errors from load through game-over and restart) before publishing.
Screenshots
Changelog
No changes logged yet. When the maker ships something, it lands here.
Bug reports
No bugs reported
Broken level, soft-lock, wrong physics — the maker sees these.
Nothing broken so far. Suspicious, but we will take it.
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