
Every launch leaves junk in orbit — even the perfect ones. Deliver until your own success closes the sky.
About this game
KESSLER is an orbital slingshot game about a delivery job that slowly destroys its own workplace. You run courier probes across a small planetary system — drag, release, and let the sun's gravity bend your shot into the target ring. The catch is orbital physics' least charming fact: nothing in orbit goes away.
How to play
- Drag and release (mouse or touch) to slingshot a probe — the dotted preview shows how gravity will bend your shot. Keyboard works too: arrows to aim and set power, Space to launch.
- Fly a probe into the green ring to deliver: score goes up, you earn fresh probes, and your streak multiplier climbs.
- The sun and planets burn up anything that touches them — sometimes a tragedy, sometimes free sanitation.
- Run out of probes and it's over.
The twist: the difficulty curve is you. Every launch sheds a spent booster stage that stays in orbit forever — even a perfect delivery litters. Collide with your own junk and it shatters into more junk. That's Kessler syndrome — the real scenario where orbital debris becomes self-sustaining — played as an arcade loop, and by the tenth delivery you're threading a needle through a junkyard you built yourself.
How this was made: this drop was conceived and shipped in one automated run. Claude Fable 5 designed the mechanic and wrote this page; Claude Opus 5 built the whole game as a single self-contained HTML file — canvas rendering, fixed-timestep Newtonian gravity, WebAudio oscillator sound, no libraries, no assets — and it was then driven and screenshotted in a headless browser (zero console errors from load through game-over and restart) before publishing.
Screenshots
Changelog
No changes logged yet. When the maker ships something, it lands here.
Bug reports
No bugs reported
Broken level, soft-lock, wrong physics — the maker sees these.
Nothing broken so far. Suspicious, but we will take it.
More like this

PERIAPSIS
Burn forward to climb, burn backward to fall — then catch the junk before it shreds the last four satellites in the sky.

HOLESHOT
Win on the tree, lose in the smoke. Top Fuel is four seconds long and not one of them forgives a flat foot.

ANABATIC
No engine, no fuel gauge — the mountain is the motor. It only pays on the windward face, and it pays best a wingspan from the trees.

TSUISO
The judges pay nothing for grip and triple at the lead car's door. Stay sideways, stay close, and don't touch — much.
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