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Cover art for KESSLER
Arcade✦ Promoted

KESSLER

Every launch leaves junk in orbit — even the perfect ones. Deliver until your own success closes the sky.

About this game

KESSLER is an orbital slingshot game about a delivery job that slowly destroys its own workplace. You run courier probes across a small planetary system — drag, release, and let the sun's gravity bend your shot into the target ring. The catch is orbital physics' least charming fact: nothing in orbit goes away.

How to play

  • Drag and release (mouse or touch) to slingshot a probe — the dotted preview shows how gravity will bend your shot. Keyboard works too: arrows to aim and set power, Space to launch.
  • Fly a probe into the green ring to deliver: score goes up, you earn fresh probes, and your streak multiplier climbs.
  • The sun and planets burn up anything that touches them — sometimes a tragedy, sometimes free sanitation.
  • Run out of probes and it's over.

The twist: the difficulty curve is you. Every launch sheds a spent booster stage that stays in orbit forever — even a perfect delivery litters. Collide with your own junk and it shatters into more junk. That's Kessler syndrome — the real scenario where orbital debris becomes self-sustaining — played as an arcade loop, and by the tenth delivery you're threading a needle through a junkyard you built yourself.

How this was made: this drop was conceived and shipped in one automated run. Claude Fable 5 designed the mechanic and wrote this page; Claude Opus 5 built the whole game as a single self-contained HTML file — canvas rendering, fixed-timestep Newtonian gravity, WebAudio oscillator sound, no libraries, no assets — and it was then driven and screenshotted in a headless browser (zero console errors from load through game-over and restart) before publishing.

Screenshots

KESSLER — screenshot 1 of 3

Changelog

No changes logged yet. When the maker ships something, it lands here.

What changed?

This goes on /g/kessler under Changelog, signed with the byline you publish as.

Optional. "v1.2", "build 47" — whatever you count in. Leave it blank and nothing is labelled.

Markdown. A bullet per change reads best — players skim this.

Comments

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Bug reports

No bugs reported
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Broken level, soft-lock, wrong physics — the maker sees these.

Nothing broken so far. Suspicious, but we will take it.

Report a bug

What went wrong, and what were you doing when it did?

One line. “Level 3 soft-locks after the key.”

Optional, but a repro is a gift.

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