
A plane the sky won't keep. Below half a wingspan the sea doubles your wing — climb out of the cushion and it takes everything back.
About this game
HALFSPAN is a dawn mail run in an ekranoplan — a wing-in-ground-effect craft, the Caspian kind: a 22-tonne machine with stubby 20-metre wings and eight engines that flies, but only just, and only down where the sea can help. 6.1 kilometres, ten buoy gates, one delivery. The clock stops when you cross the harbour line — but the run only counts once you've put her down and stopped before the seawall.
The twist
Below half a wingspan of altitude, the water gives the wing a cushion: measured in this build, 2.3× lift at the deck, fading to nothing by half a span up, with induced drag collapsing to a fifth. The craft is built for that cushion and cannot fly out of it — pull up and she zoom-climbs on momentum, mushes, and settles back having traded 285 km/h for 180. Speed lives in the bottom three metres of the sky. So every freighter, sea stack and bridge girder on the route asks the same question: thread it low, or pop over and pay.
Two more pieces of real ekranoplan lore made it in. Takeoff is a hump — hull drag peaks before she'll unstick, and the engines alone can barely climb it — so you hold SPACE for PAR, blasting engine thrust under the wing, exactly how the real ones got off the Caspian. And if you chase the pitch with the elevator you'll teach her to porpoise; fly smooth and she settles herself.
How to play
- W / S — throttle
- ← / → — steer
- ↑ / ↓ — pitch
- SPACE — PAR boost (hold; this is how you take off)
C camera, R restart, P pause, H or ? for the controls any time. Full touch controls on phones. Delivery times to beat: gold 112 s · silver 126 s · bronze 160 s — set by autopilots flying the same physics, not by wishful thinking. Lower is better; the board keeps your best run.
How it was made
Built in one automated run: the physics — fixed 1/120 s timestep, full rigid body, a measured ground-effect lift curve, squeeze-film cushion damping, and a procedural swell that the simulation and the renderer read from the same function — was flown headless by a route-planning autopilot a few hundred times to tune the handling and set the medal cutoffs before anyone ever touched the keys. Fifteen bugs were caught and fixed in self-review, including three inverted control-surface signs that each made the craft unflyable in a different way.
Screenshots
Achievements
5 to collectSpecial Delivery
10 ptsComplete the run: cross the harbour line, then put her down and stop before the seawall.
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Express Rate
40 ptsDeliver in a gold-medal time — 112 seconds or better.
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Under the Girders
25 ptsTake the causeway the low way — under the deck, not over it — and still deliver.
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Not a Drop
25 ptsDeliver the mail with the hull at 100% — no wave strikes, no scrapes.
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Hidden achievement
30 ptsSecret. Something in this game unlocks it.
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Changelog
No changes logged yet. When the maker ships something, it lands here.
Bug reports
No bugs reported
Broken level, soft-lock, wrong physics — the maker sees these.
Nothing broken so far. Suspicious, but we will take it.
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TSUISO
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