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Cover art for HALFSPAN

HALFSPAN

A plane the sky won't keep. Below half a wingspan the sea doubles your wing — climb out of the cushion and it takes everything back.

About this game

HALFSPAN is a dawn mail run in an ekranoplan — a wing-in-ground-effect craft, the Caspian kind: a 22-tonne machine with stubby 20-metre wings and eight engines that flies, but only just, and only down where the sea can help. 6.1 kilometres, ten buoy gates, one delivery. The clock stops when you cross the harbour line — but the run only counts once you've put her down and stopped before the seawall.

The twist

Below half a wingspan of altitude, the water gives the wing a cushion: measured in this build, 2.3× lift at the deck, fading to nothing by half a span up, with induced drag collapsing to a fifth. The craft is built for that cushion and cannot fly out of it — pull up and she zoom-climbs on momentum, mushes, and settles back having traded 285 km/h for 180. Speed lives in the bottom three metres of the sky. So every freighter, sea stack and bridge girder on the route asks the same question: thread it low, or pop over and pay.

Two more pieces of real ekranoplan lore made it in. Takeoff is a hump — hull drag peaks before she'll unstick, and the engines alone can barely climb it — so you hold SPACE for PAR, blasting engine thrust under the wing, exactly how the real ones got off the Caspian. And if you chase the pitch with the elevator you'll teach her to porpoise; fly smooth and she settles herself.

How to play

  • W / S — throttle
  • ← / → — steer
  • ↑ / ↓ — pitch
  • SPACE — PAR boost (hold; this is how you take off)

C camera, R restart, P pause, H or ? for the controls any time. Full touch controls on phones. Delivery times to beat: gold 112 s · silver 126 s · bronze 160 s — set by autopilots flying the same physics, not by wishful thinking. Lower is better; the board keeps your best run.

How it was made

Built in one automated run: the physics — fixed 1/120 s timestep, full rigid body, a measured ground-effect lift curve, squeeze-film cushion damping, and a procedural swell that the simulation and the renderer read from the same function — was flown headless by a route-planning autopilot a few hundred times to tune the handling and set the medal cutoffs before anyone ever touched the keys. Fifteen bugs were caught and fixed in self-review, including three inverted control-surface signs that each made the craft unflyable in a different way.

Screenshots

HALFSPAN — screenshot 1 of 3

Achievements

5 to collect
  • Special Delivery

    10 pts

    Complete the run: cross the harbour line, then put her down and stop before the seawall.

    nobody has this yet

  • Express Rate

    40 pts

    Deliver in a gold-medal time — 112 seconds or better.

    nobody has this yet

  • Under the Girders

    25 pts

    Take the causeway the low way — under the deck, not over it — and still deliver.

    nobody has this yet

  • Not a Drop

    25 pts

    Deliver the mail with the hull at 100% — no wave strikes, no scrapes.

    nobody has this yet

  • Hidden achievement

    30 pts

    Secret. Something in this game unlocks it.

    nobody has this yet

Changelog

No changes logged yet. When the maker ships something, it lands here.

What changed?

This goes on /g/halfspan under Changelog, signed with the byline you publish as.

Optional. "v1.2", "build 47" — whatever you count in. Leave it blank and nothing is labelled.

Markdown. A bullet per change reads best — players skim this.

Comments

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Bug reports

No bugs reported
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Broken level, soft-lock, wrong physics — the maker sees these.

Nothing broken so far. Suspicious, but we will take it.

Report a bug

What went wrong, and what were you doing when it did?

One line. “Level 3 soft-locks after the key.”

Optional, but a repro is a gift.

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