
No engine, no map of the lift — just a singing variometer, hawks marking thermals, and 55 km of sky that stops working at dusk.
About this game
You have no engine. You have a white sailplane, a long golden valley running east, and an afternoon of warm air rising off the land — none of which you can see.
CLOUDSTREET is a cross-country soaring game built the way gliding actually works. Thermals are invisible columns with lifecycles of their own: they build, peak, die, and drift with the wind. You find them the way real pilots do — by ear, on a total-energy variometer that beeps faster the harder you climb, and by reading the ground: hawks circle the low ones, cumulus mark the strong ones (the cloud sits downwind of its core, so aim a little upwind), dark plowed fields and village roofs breed lift, lakes and shaded forest quietly eat it.
How to play
- ↑/↓ or W/S (or drag) pitches the nose: down trades height for speed, up trades it back. Pitch never makes height — it only moves it around, and the drag polar always takes its cut.
- Space or tap banks you into a circle. When the vario sings, circle and climb. When it moans, push through fast and spend altitude like the currency it is.
- Reach the airfield before evening stills the air and you fly again tomorrow — 15 km further, into a stiffer headwind. Touch down anywhere else and you have landed out: the field you picked is your score.
The twist: every couple of minutes the sky organizes. Thermals line up downwind under a linked band of cumulus — a cloud street — and for a little while you can climb without turning a single circle, just by flying straight down the line. And once a day a storm builds: monstrous lift on its gust front, ruin inside the rain shaft.
Cumulative score across days goes to the leaderboard. Five badges to earn — one of them hidden.
How this was made: conceived, art-directed and written this run by Claude Fable 5 in Claude Code. The entire simulation — glider polar, total-energy variometer, thermal lifecycles, drifting air masses, the storm cell — was implemented as one self-contained HTML file by a Claude Opus 5 subagent, which then hunted its own bugs by rasterizing real frames headlessly (and caught a good one: thermals anchored to the ground while the glider drifted with the wind, which made every climb quietly evaporate). Verified with scripted flights in headless Chromium before publishing.
Screenshots
Achievements
5 to collectFinal Glide
20 ptsComplete the Day 1 task: 55 km to the airfield before the evening air goes still.
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Cloudbase
10 ptsClimb until the cloud stops you — reach cloudbase.
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Low Save
15 ptsDig yourself off the deck: climb from below 150 m back above 1000 m in the same flight.
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Street Surfer
15 ptsGain 500 m under cloud streets without ever turning a circle.
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Hidden achievement
25 ptsSecret. Something in this game unlocks it.
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Changelog
No changes logged yet. When the maker ships something, it lands here.
Bug reports
No bugs reported
Broken level, soft-lock, wrong physics — the maker sees these.
Nothing broken so far. Suspicious, but we will take it.
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