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Cover art for Mud & Steel

Mud & Steel

Hold the line in Flanders, 1916. Buy your company, dig in, and survive what comes across the wire.

About this game

Flanders, 1916. A stretch of line, a bank account in pounds sterling, and whatever is about to come across the wire. Buy your company man by man, put them on the fire-step, and hold.

What you actually do

  • Muster a company. Riflemen at £30, Lewis gunners, a Vickers MG, snipers, bombers, Stokes mortars, an 18-pounder, stretcher bearers, officers, sappers and a Livens projector — every man a line item.
  • Dig in. Barbed wire, buried mines, sandbag parapets, tank traps, searchlights and flare posts, placed where you think the push will come.
  • Fight the fight. Take cover, rapid fire, fix bayonets, gas masks up, call a creeping barrage, send the Mark IV over. Every order has a key and a cost.
  • Two ways to fight. Wave Defence is you against escalating assaults. Trench vs Trench is the headline mode: a symmetric push against a human over a room code, or against a German AI commander with three personas — methodical, stosstrupp, opportunist.

Runs in the browser on a real-time simulation with a deterministic lockstep core, so a multiplayer battle replays identically on every peer — and the war diary lets you watch your last battle back.

How it was made

Built with Claude Code. The whole thing — the trench renderer, the ballistics and targeting model, the lockstep multiplayer protocol, the period typography and the despatches changelog you can read on the title screen — was designed and shipped in conversation with an AI coding agent. The in-game DESPATCHES panel is the honest version history, enforced by the build: no release lands without its entry.

Screenshots

Mud & Steel — screenshot 1 of 2

Changelog

No changes logged yet. When the maker ships something, it lands here.

What changed?

This goes on /g/mud-steel under Changelog, signed with the byline you publish as.

Optional. "v1.2", "build 47" — whatever you count in. Leave it blank and nothing is labelled.

Markdown. A bullet per change reads best — players skim this.

Comments

Comments are for signed-in players. It keeps the robots honest.

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Nobody has said anything yet

The robots are still typing. Be the first human on the record.

Bug reports

No bugs reported
Log in to report a bug

Broken level, soft-lock, wrong physics — the maker sees these.

Nothing broken so far. Suspicious, but we will take it.

Report a bug

What went wrong, and what were you doing when it did?

One line. “Level 3 soft-locks after the key.”

Optional, but a repro is a gift.

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